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God Of War Regressed To Level 2


God Of War Regressed To Level 2

So, there I was, wrestling with a particularly stubborn IKEA cabinet. You know the drill: a thousand tiny pieces, instructions that look like they were drawn by a caffeinated octopus, and a growing suspicion that the whole thing is a psychological experiment. I'd spent a solid hour, sweat beading on my brow, trying to align what felt like the seventy-third identical dowel. Frustration was peaking. I muttered, “Seriously? I’ve built less complicated things in video games.”

And then it hit me. Not the cabinet door, thankfully, but the thought. Because, you know, I’ve also been playing God of War Ragnarök. And lately… well, let’s just say Kratos and I have been having a bit of a… different experience than I anticipated.

It’s like, I expected to be smashing mythological baddies with the force of a thousand thunderbolts, right? That’s the God of War brand. You pick up the axe, you unleash hell. Simple. Effective. Cathartic. But as I was staring at a handful of particleboard and Allen wrenches, I realized something kinda funny was happening with my Kratos.

It’s almost as if… dare I say it… God of War has regressed to Level 2.

The "Level 2" Player Experience

What do I even mean by "Level 2"? Think back to when you first started playing games. Or, more specifically, when you first booted up a game that promised epic adventures and mind-blowing combat. You’re fumbling around a bit, aren't you?

You’re still getting a feel for the controls. You’re probably button-mashing more than strategically striking. You’re dying. A lot. Like, “did I just get one-shotted by a level 3 goblin?” kind of dying. You’re sticking to the most basic combos, probably just the light attack string, maybe a heavy one if you’re feeling adventurous and haven’t accidentally dodged off a cliff.

That was me with Ragnarök. Not in terms of actual difficulty, mind you. The game itself, for me at least, was quite manageable on its default settings. No, it was in how I was approaching it. It felt like I was playing with the same hesitant, exploratory mindset I had when I first picked up a controller for a 3D action game. It was… basic.

I’d find myself in a fight, a glorious, multi-faceted brawl with Draugr and maybe a berserker or two thrown in for good measure, and my brain would just… go blank. Instead of unleashing the flurry of axe throws, Leviathan’s Grasp pulls, and Blades of Chaos spins that I knew were available, I was… poking. Just a few light axe swings. Maybe a hesitant shield bash. I was like, "Is this the right way to do this? Is there a more… optimal… way?"

It was an internal monologue of doubt. A constant second-guessing of my own god-killing capabilities. Like I was back in the tutorial zone, except the tutorial was… well, apparently forgotten. It’s ironic, isn’t it? You’re playing as the freaking Ghost of Sparta, the God of War himself, and you’re playing like you’re terrified of breaking something.

Painting Pictures God at Greg Booth blog
Painting Pictures God at Greg Booth blog

The Echoes of Early Gaming Habits

This "Level 2" feeling wasn't just about combat, either. It permeated my exploration, my resource management, my entire approach to the game. I found myself spending an inordinate amount of time just staring at the map, double-checking quest markers, and rereading item descriptions. You know, the stuff you do when you’re trying to conserve every single coin and potion because you’re worried you’ll need it for something five hours down the line.

I’d hoard every crafting material like it was made of solid gold. I’d avoid optional encounters, not because I was scared of a tough fight, but because I was worried about… I don’t know… wasting my health vials? In a game where health is replenished after pretty much every significant encounter? It’s the ingrained caution of a player who’s experienced the sting of resource scarcity in other titles.

It’s like my brain decided, "Okay, new game, new world, but let's stick to the safe playbook." And the safe playbook, for a lot of us, is that early-game, survival-focused strategy.

I’d see a chest glinting in the distance, a perfectly good treasure chest, and my first thought would be, "Is that a trap? Is it going to spawn a mini-boss that will utterly decimate my current gear level?" Instead of the glorious, greedy dive I’d usually perform, I'd cautiously approach, shield raised, ready to dodge. It was… pedestrian.

When Familiarity Breeds… Hesitation?

Now, God of War (2018) and Ragnarök are undeniably fantastic games. They are benchmarks in storytelling, character development, and brutal, satisfying combat. And I loved the first one. I felt like Kratos. I was swinging that axe with confidence, parrying with precision, and generally feeling like a god amongst mortals. So, what changed?

Perhaps it’s the sheer evolution of the combat system. Ragnarök takes everything from the first game and dials it up to eleven. There are so many more options now. New weapon skills, new runic attacks, new status effects, new ways to chain everything together. It's a beautiful, complex tapestry of violence. And for a "Level 2" player like myself, it’s overwhelming.

Jesus And God In Heaven
Jesus And God In Heaven

Instead of diving headfirst into the glorious chaos, I found myself sticking to what I knew worked. The classic axe throw. The familiar shield bash. The Leviathan’s Grasp. It’s like being given a master chef’s kitchen with a thousand exotic ingredients and deciding to just make toast. Because, hey, toast is good, right? And you know you won’t mess it up.

It's the irony of abundance. When you have too many amazing toys, sometimes you just default to the one you’re most comfortable with. And for me, that was the familiar comfort of the original God of War's combat loop. It’s a shame, really. Because I know, intellectually, that the new moves are cool. They are powerful. They are… godly.

But my muscle memory, or perhaps my mental shortcuts, hadn't quite caught up. It’s like my brain was still running the original game’s AI for my own actions.

The "Safe Zone" of Gameplay

This "Level 2" syndrome also extends to how I approached progression. In the first God of War, I was constantly upgrading gear, experimenting with different armor sets, and meticulously crafting the perfect build. In Ragnarök, I found myself sticking with the same few pieces of armor for way too long, upgrading them incrementally, and not really exploring the vast array of crafting options available.

It’s the video game equivalent of wearing the same comfortable, slightly worn-out hoodie for a decade. It’s reliable, it’s familiar, and it does the job. But is it the best hoodie? Probably not. And is it allowing me to truly experience the full potential of Kratos’s wardrobe? Absolutely not.

I’d see a new piece of armor with intriguing stats, and my internal dialogue would be, "Nah, this isn't my usual build. It'll probably be worse. Stick with what you know." It’s the fear of deviating from a winning (or at least, non-losing) formula. It’s the comforting blanket of familiarity in a world that’s literally designed to be explored and mastered.

Zeus Greek God Digital Art Printable Art Instant Download - Etsy
Zeus Greek God Digital Art Printable Art Instant Download - Etsy

And it’s a shame because the crafting system in Ragnarök is incredibly deep. There are so many ways to tailor Kratos to your playstyle. But my "Level 2" brain was just not equipped to handle that level of complexity. It wanted the simple "find metal, craft sword" approach.

It’s like showing up to a Michelin-star restaurant and ordering chicken nuggets. You’re missing out on the full experience, and frankly, it’s a little embarrassing for your palate.

The Self-Imposed Limitations

This isn't a critique of the game itself, mind you. God of War Ragnarök is a masterpiece. This is a critique of… well, me. Of my own gaming habits and the invisible walls I erect around my own enjoyment.

It’s easy to blame the game for being too complex, or too overwhelming. But the truth is, the game is offering me a buffet of incredible gameplay mechanics, and I’m politely declining the appetizers, the main course, and the dessert, opting instead for a single, slightly stale cracker.

It’s a fascinating psychological phenomenon. We spend years honing our skills in video games, becoming adept at navigating complex systems, mastering intricate combat. And then, sometimes, when faced with a new iteration, or a more evolved version of something we love, we revert. We fall back on old habits, on familiar comfort zones, as if we’re starting from scratch.

It’s the digital equivalent of being a seasoned chef who suddenly decides they can only cook scrambled eggs. You know you’re capable of more, you know the tools are there, but for some reason, you’re just not using them to their full potential.

Peitho: Greek Goddess Of Persuasion And Charming Speech
Peitho: Greek Goddess Of Persuasion And Charming Speech

And that’s the real kicker. This isn't about the game being too hard. It's about me not playing to my own potential within the game.

Breaking the "Level 2" Curse

So, what’s the solution? How do I ascend from this self-imposed "Level 2" purgatory and become the god-slaying, realm-shattering force of nature that Kratos is meant to be?

It starts with a conscious effort. It means intentionally breaking out of my comfort zone. It means, in the midst of a chaotic battle, forcing myself to try a new runic attack, even if I’m not entirely sure of its effectiveness. It means experimenting with different weapon attachments and armor sets, not just sticking with the ones that have served me well thus far.

It means embracing the unknown, the slightly risky, the potentially less optimal. Because in that exploration lies the true depth and enjoyment of games like Ragnarök. It’s about rediscovering that childlike wonder, that initial curiosity that drove us to pick up a controller in the first place.

It’s about remembering that Kratos isn’t just a character; he’s a representation of power and mastery. And if I’m not experiencing that mastery, then I’m not truly playing God of War.

So, the next time I pick up the Leviathan Axe, or the Blades of Chaos, I’m going to try something new. I’m going to try to play less like a hesitant beginner and more like the seasoned gamer I know I can be. I’m going to stop fiddling with IKEA cabinets in my head and start unleashing the fury of the Gods on my screen. Wish me luck. I have a feeling Kratos and I are about to level up. For real this time.

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